SVG defines vector-based graphics in XML, which can be directly embedded in HTML pages.
SVG graphics are scalable, and do not lose any quality if they are zoomed or resized.
SVG is supported by all major browsers.
The HTML <svg> element is a container for SVG graphics.
SVG has several methods for drawing paths, rectangles, circles, polygons, text, and much more.
<<svg width="100" height="100"> <circle cx="50" cy="50" r="40" stroke="green" stroke-width="4" fill="yellow" /> </svg>
<svg width="400" height="120"> <rect x="10" y="10" width="200" height="100" stroke="red" stroke-width="6" fill="blue" /> </svg>
<svg width="400" height="180"> <rect x="50" y="20" rx="20" ry="20" width="150" height="150" style="fill:red;stroke:black;stroke-width:5;opacity:0.5" /> </svg>
SVG is a language for describing 2D graphics in XML, while Canvas draws 2D graphics, on the fly (with JavaScript).
SVG is XML based, which means that every element is available within the SVG DOM. You can attach JavaScript event handlers to SVG graphics.
In SVG, each drawn shape is remembered as an object. If attributes of an SVG object are changed, the browser can automatically re-render the shape
Canvas is rendered pixel by pixel. In canvas, once the graphic is drawn, it is forgotten by the browser. If its position should be changed, the entire scene needs to be redrawn, including any objects that might have been covered by the graphic.