The HTML <canvas> element is used to draw graphics on a web page.
The graphic to the left is created with <canvas>. It shows four elements: a red rectangle, a gradient rectangle, a multicolor rectangle, and a multicolor text.
The HTML <canvas> element is used to draw graphics, on the fly, via JavaScript.
The <canvas> element is only a container for graphics. You must use JavaScript to actually draw the graphics.
Canvas has several methods for drawing paths, boxes, circles, text, and adding images.
A canvas is a rectangular area on an HTML page. By default, a canvas has no border and no content.
The markup looks like this:
<canvas id="myCanvas1" width="200" height="110"></canvas>
Note: Always specify an id attribute (to be referred to in a script), and a width and height attribute to define the size of the canvas. To add a border, use the style attribute.
After creating the rectangular canvas area, you must add a JavaScript to do the drawing.
Here are some examples:
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.moveTo(0, 0);
ctx.lineTo(200, 100);
ctx.stroke();
</script>
<script>
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
ctx.beginPath();
ctx.arc(95, 50, 40, 0, 2 * Math.PI);
ctx.stroke();
</script>